Mark Zuckerberg bets on more realistic digital avatars for VR headset users




CEO is aiming to introduce more realistic digital avatars for users of virtual reality (VR) headsets with eye and face tracking, in order to create a better social experience into the device.


In a podcast interaction with The Information, he said that Facebook’s Oculus VR headsets in the fire will give users a more real-life immersive experience.



“We’re primarily a social company. We try to build things that help people interact in all these different ways, from private text messaging to rich videos to photos that you share. The holy grail of social experiences is the ability to feel like you’re present with another person,” he was quoted as saying in the podcast on Monday.


“Nothing that we have in technology today gets close to that with phones or computers or TVs, even video chats. You have technology that allows you to communicate and that can with different fidelity help you see what’s going on with the other person,” he noted.


Zuckerberg detailed his vision about the next decade in virtual and augmented reality, including future Oculus VR devices.


“One of the things that I’m really excited about for future versions is getting eye tracking and face tracking in, because if you’re really excited about social presence, you want to make sure that the device has all the sensors to really kind of animate realistic avatars so you can communicate well like that,” Zuckerberg informed.


According to him, hardware changes are a key area in VR.


“I’d love to get to the point where you have realistic avatars of yourself, where you can make real authentic eye contact with someone and have real expressions that get reflected on your avatar,” he said.


Not just VR headsets, last year launched a new feature ‘Avatars’ that allows users to create a digital persona that’s uniquely representative of the user and post in comments, Messenger chats or share it on WhatsApp.


The ‘Avatars’ creator enables people to customise how they want to represent themselves across many dimensions such as facial features, hair, and outfits.


in September last year launched Oculus Quest 2, its next generation of all-in-one virtual reality headset.


The headset offers newly redesigned controllers for better ergonomics and longer battery life.


–IANS


na/

(Only the headline and picture of this report may have been reworked by the Business Standard staff; the rest of the content is auto-generated from a syndicated feed.)

Dear Reader,

Business Standard has always strived hard to provide up-to-date information and commentary on developments that are of interest to you and have wider political and economic implications for the country and the world. Your encouragement and constant feedback on how to improve our offering have only made our resolve and commitment to these ideals stronger. Even during these difficult times arising out of Covid-19, we continue to remain committed to keeping you informed and updated with credible news, authoritative views and incisive commentary on topical issues of relevance.

We, however, have a request.

As we battle the economic impact of the pandemic, we need your support even more, so that we can continue to offer you more quality content. Our subscription model has seen an encouraging response from many of you, who have subscribed to our online content. More subscription to our online content can only help us achieve the goals of offering you even better and more relevant content. We believe in free, fair and credible journalism. Your support through more subscriptions can help us practise the journalism to which we are committed.

Support quality journalism and subscribe to Business Standard.

Digital Editor





Source link